private var save1:String = "";
private var read1:String = "";
 
function OnGUI (){
 
    save1 = GUILayout.TextField (save1, GUILayout.Width (200));
 
    if (GUILayout.Button ("Save")) {
        PlayerPrefs.SetString ("save1", save1);//設定"save1"空間,並存入save1變數的字串資料
        PlayerPrefs.Save ();//存檔
        }
 
    if (GUILayout.Button ("Read")) {
        read1 = PlayerPrefs.GetString ("save1");//把"save1"空間的資料取出,存入read1變數裡
        }
 
        GUILayout.Label (read1);
 
    if (GUILayout.Button ("Delete key")) {
        PlayerPrefs.DeleteKey ("save1");//刪除"save1"空間的資料
        }
 
    if (GUILayout.Button ("Delete all keys")) {
        PlayerPrefs.DeleteAll ();//刪除所有存檔
        }
}
------------------------------------

 

 

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